bitstars as coauthor at the „Mobile Developer’s Guide To The Galaxy“

bitstars wrote a chapter for the Mobile Developer’s Guide To The Galaxy. The Developer’s Guide is a free, non-commercial book that provides an overview on the different mobile technologies and platforms for developers and decision-makers.

More than 20 writers from the mobile community share their know-how, over more than 250 pages, in dealing with topics such as accessibility in mobile apps, LBS, mobile analytics, prototyping, cross-platform development, native development, mobile web and app marketing. This project was initiated in 2009 and we have since published a number of updated versions. As of today, we have distributed over 50,000 hardcopies. The 12th, and latest, edition was published in February 2013.

You can download it as a pdf (now also available in spanish and catalan), or get yourself a hardcopy at all the industry events where Enough Software and WIP are present. You can also download the ebook version on the kobo store or amazon.

Take a look at the enough software website for more information about the „Mobile Developer’s Guide To The Galaxy“.

Mobile Developer’s Guide to the Galaxy 2013

Don’t miss out on the new Mobile Developer’s Guide to the Galaxy. This year again with a chapter about Augmented Reality written by bitstars.

developer guide

Get it now for free!

The free, non-commercial book provides an overview on different mobile technologies and platforms for developers. It includes everything needed for creating solutions for iOS, Android, BlackBerry, Firefox OS, Java ME or Windows Phone. More than 20 writers from the mobile community share their knowledge. On more than 250 pages the authors are dealing with topics such as accessibility in mobile apps, LBS, mobile analytics, prototyping, cross-platform development, native development, mobile web & app marketing. The Mobile Developers project was initiated in 2009 and there have since been published a number of updated versions.

We moved to GitHub

We moved to GitHub to improve the possibility for the community to participate in DroidAR. Here is the link, go ahead and take a look!

Contributing to DroidAR is easy on GitHub (that’s the main reason why we switched from Google Code). Click „Fork“ do your changes in your local copy of DroidAR and then push it back to the DroidAR repository. I will make a short instruction video about this soon.

There are some rules to allow an easy integration of your code and changes:
  • You have to use the default code formatting style of Eclipse
  • You should enable auto formatting whenever you save a file. This way you can’t forget to format: Go to Preferences->Java->Editor->Save Actions and enable „Format source code“ and „Organize imports“.
Now when you save the code is formatted automatically. This will avoid commit conflicts and changes in the code can be reviewed more easily.

Loading external 3D objects

bitstars works on loading external objects and adding them to your virtual world. Therefore, Simon Heinen, bitstars founder and CTO, added support for the libgdx framework to use their model loaders. In his opinion Libgdx is the most professional and powerful graphics and gaming framework available for Android and he intends to improve the integration of their stuff as time moves on. For now it is only the model loaders which is capable of loading many different types of models (animated as well as static).

     

The video tutorial will shortly explain how to load 3d models from external files using the model loader adapter extension:

 (VIDEO)

The following three projects have to be added to your workspace to get the model loader extension running (as explained in the video):